RText (2005)

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RText is a DirectX Text Engine that involves "Registering" text strings. All you need is an 2^n x 2^m png image with an alpha layer that contains all the ASCII characters set up in the sample png that comes with the zip file, lucidaconsole.png. When you register a string, a vertex buffer of properly textured quads will be created, and is called to be drawn every call of the RText object's render() function.

Further nuances of RText can be found in comment form in the header file (RText.h).