Saturday, March 27, 2010 - 5:28 PM
So this last Sunday I took a plane up to Seattle. Got my rental car, dropped my stuff off at the Bellevue Hilton ( pretty fancy for me, but I could get used to it ) and went around town with my cousin DeAnn. Tried to find some pizza/sandwich shop that was promised on the GPS I was using, but it wasn't there. Had some McDonalds instead. And then, the next day, I performed my second interview with Microsoft! Woo!
I was interviewing with the Halo and SpawnPoint teams, which are making Halo ( obviously ) and Project Natal games, respectfully. I did spy one of the Natal devkits while I was there. Didn't see them running or anything, but I saw the machine itself. Pretty cool! I talked with 5 people, most of whom were from the Halo team. We talked about programming and math problems, the DUI2 Engine I've been working on for some time, sketch research related things, and a long discussion about why I want to make games, what I want to get out of game development, and what sort of games ( or parts of games, more specifically ) I would be suited for developing. There were a number of things I wanted to be able to express during the interview - I wanted to see what they thought of From Dusk into Twilight, discuss my game environment, be able to demo some of the stuff I've put together, and such. I was able to mention pretty much all of those. I also answered well all of the programming questions and did alright on the math related questions. I'm feeling pretty confident!
I also found out that the artists that work on, for instance, the Halo team, use pens and tablets to do various things in Maya, such that the stylus is one of their primary input devices. They don't, however, have a great deal of use for them in their in-house level editors. It would be neat to work on tools if I would somehow blend in sketch related things into the mix! A nice combination of game development and sketch recognition work.
After I came back home it's been relaxing, although I haven't really been able to play Mahjong as much as I'd like with people. Played some Mahjong on Tenhou shortly ago, and that went alright, I guess. I finished a couple games off my backlog, one of them being Cave Story on Wii! It was worth another playthrough, and my support for the game. I played through it as Curly and did as much as I could in hard mode. No way I'm going to be able to beat Monster X in hard mode though. I may be good at games, but I can never be perfect at games. Like, I'm good at DDR, but I could never AA or AAA songs, even on Easy. I'd always mess up, even in some little way. Beating Monster X on hard mode in Cave Story requires a lot of continuous perfection.
When I get back to school, I'll need to spend pretty much all my free time working on the paper for my stick figure recognizer. My next and last quarter will be interesting, that's for sure. I hope I can get everything I want to do done!
Also I'm sure the stuff I tend to post here is pretty dry, but eh. It's the sort of stuff I feel alright talking about.
I was interviewing with the Halo and SpawnPoint teams, which are making Halo ( obviously ) and Project Natal games, respectfully. I did spy one of the Natal devkits while I was there. Didn't see them running or anything, but I saw the machine itself. Pretty cool! I talked with 5 people, most of whom were from the Halo team. We talked about programming and math problems, the DUI2 Engine I've been working on for some time, sketch research related things, and a long discussion about why I want to make games, what I want to get out of game development, and what sort of games ( or parts of games, more specifically ) I would be suited for developing. There were a number of things I wanted to be able to express during the interview - I wanted to see what they thought of From Dusk into Twilight, discuss my game environment, be able to demo some of the stuff I've put together, and such. I was able to mention pretty much all of those. I also answered well all of the programming questions and did alright on the math related questions. I'm feeling pretty confident!
I also found out that the artists that work on, for instance, the Halo team, use pens and tablets to do various things in Maya, such that the stylus is one of their primary input devices. They don't, however, have a great deal of use for them in their in-house level editors. It would be neat to work on tools if I would somehow blend in sketch related things into the mix! A nice combination of game development and sketch recognition work.
After I came back home it's been relaxing, although I haven't really been able to play Mahjong as much as I'd like with people. Played some Mahjong on Tenhou shortly ago, and that went alright, I guess. I finished a couple games off my backlog, one of them being Cave Story on Wii! It was worth another playthrough, and my support for the game. I played through it as Curly and did as much as I could in hard mode. No way I'm going to be able to beat Monster X in hard mode though. I may be good at games, but I can never be perfect at games. Like, I'm good at DDR, but I could never AA or AAA songs, even on Easy. I'd always mess up, even in some little way. Beating Monster X on hard mode in Cave Story requires a lot of continuous perfection.
When I get back to school, I'll need to spend pretty much all my free time working on the paper for my stick figure recognizer. My next and last quarter will be interesting, that's for sure. I hope I can get everything I want to do done!
Also I'm sure the stuff I tend to post here is pretty dry, but eh. It's the sort of stuff I feel alright talking about.
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